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Age of Origins Timed Attack
Void Wars in Age of Origins
Void Wars Overview
Void Wars is part of the Strongest Void Commander Event and occurs every 4 weeks. This event starts when the nation has matured a few months. This is similar to the Kill Event in Strongest Commander. The Void War is a cross-nation kill event that lasts 24 hours and enemies will port over and destroy everything.
Preparation Phase
Void Wars is broken into 2 phases, Preparation Phase and Battle Phase. In the Preparation Phase, the game will pair nations into 1:1 matchups. During this phase, Commanders can view other nations' information. You will see a lot of spies created in those nations so watch out! They will watch for reports and monitor nation chat. Commanders can not teleport to other nations at this time.
Battle Phase
The Battle Phase of Void Wars lasts 24 hours. When the Battle Phase begins, City Level 20 and higher will be allowed to teleport to the enemy nation. This uses an Elite Teleport. This works similarly to KE, rewards are provided in accordance to the nation, alliance and individual kill point ranking system. Attacking and defending score the same amount of points. Right now, kills on tiles are worth double points! Commanders can teleport back and forth between nations at any time during the event.
Other Items
- Void War is a real war. The enemy will destroy and zero anything and everything. Even troops T4 and lower. They want all your resources as well!
- Just like in KE, always have protection. Use a shield and stay under your bubble. This also means your farms too.
- Tiles, mines, flags are fair game and will be attacked.
- Some nations will ban resource gathering for 24 hours. This is another reason why we don't encourage farms to have level 4 troops or higher.
- If you can't protect your troops under bubbles, try for long march times on the other side of the map away from lots of people. Maybe sending to the Capital to increase march time or Power Ore mine on the other side of the map.
- Don’t defend unless you can win or be really close, otherwise you will just give points away when a large timed attack or massive player attack.