Age of Origins – Doom’s Iron Grip
Age of Origins Fighting Tactics
Age of Origins Fleet Formations
Troop formation and Attack formation in Age of Origins is crucial. You have 7 fleet spots and should have all of these formations saved. They are all very useful.
Pro Tip for Age of Origins Troop Formations
Discuss with the R5 & R4's and decide which saved numbers are going to be for attacking. Example 1 could be simple 1111 formation and 2 could be the hard hit formation. This way the attack coordinator can say which formation to use based on scouting information!
1) 1111 Formation
1111 should be used with a stagger attack. If you are not staggering, then you need a front line, otherwise your 1111 will be defeated quickly and your back line will take heavy losses.
1 of each troop type of lowest level and then add maximum factory cannon and snipers. This is very important to know so I will spell it out.
1 tank, 1 shredder, 1 infantry, 1 armored soldier
1 biker, 1 rocket, 1 gunner, 1 storm trooper. 1 zombie
1 shielder, 1 elite EMP laser cannon
Up to 25,000 cannons (as many as you can)
Fill the rest of the fleet with snipers.
If you are weaker then it is better to not send a full fleet. You don't want to be the only person sending low level troops as they will die first. Save your troops for promotion (unless you want to kill for biochemical materials). Ask strong members to use share in loss formation.
2) Hard Hit 1111
This is for big team battles or 1v1 to protect your back line. Same as 1111 but remove 1000 UNITS of sniper and replace with 1000 UNITS of shredder, tank, or armored soldier (preferably shredder). These troops will die to protect your damage dealers in the back line. Note that 1 shredder is 10 units. Also the 1000 units can be changed depending on the perceived strength of the enemy. 1-30% of the fleet. Balancing act. You want the enemy to kill your shredders and start moving to your back line just as the battle is ending.
2.5) 2nd Setup that's similar for Attacking other Players City (Group)
Tank - 1
Shredders - 500 - If you don't have 500 shredders, use 1000 tanks
Armored Soldier - 1
Gunner - 1
Storm Trooper - 1
Rocket Launcher - 1
War Bike - 1
Zombie - 200 - In Frenzy you can use all of them
EMP Cannon - MAX - Fill your fleet
Sniper - MAX - Fill after EMP cannon
Cannon - MAX - Fill after snipers
Shield Generator - 25 minimum - Fill after cannon
3) SIL (Share in the Loss formation)
This is used when fighting with a lot of teammates with several city power differences. If this is not used, then only the weak lose troops. Strong members can also include front or mid line fodder.
1111 formation but trade 1000 cannons and snipers with those of lower tier troops.
4) Defense Formation
EMP laser cannons and infantry are good in defense, not offense! Save your laser cannons for defense!
Again, the numbers are not exact for YOUR fleet. Just include some of each to take the hit.
Maximum Zombies
Shredders - 1-2k
Tanks - 2-4k
Infantry 5k
Other troop type - 250
Cannons - 15k
Remainder - snipers and emp cannons
5) Fake Attack formation
1 troop of each category. (Lowest tier)
Depending on the intelligence of your enemy, a fake attack will work without titans. The goal is to suicide these troops into a base on the other side of the enemy hive from the base you actually want to attack. This causes the enemy to use their reinforcement on the wrong target and you can attack the real target with your real fleet. When your enemy catches on to what you are doing you can increase the troops in this fleet so that you may include titan. This lets the enemy see your marching titan and hopefully they will think it is a real attack. You can then send your real attack fleet before the fake fleet reaches their destination and then recall the fake fleet. You don’t get to attack with titans but if you trick them then it's better than attacking reinforcements.
6) Self-replenishing defense formation
This is for when you need to defend yourself. Advanced strategy, ask if you don't understand.
1 troop of each type from front and middle row only.
7) Elite War/ Doom Arena Formation
Maximum Zombies
Shredders - 20%
Tanks - 5%
Bikes - 5% (optional)
Each troop type - 250
Canons - 15k (at least)
Remainder - snipers and emp cannons
7.5) 2nd Setup that's similar for Elite War/ Doom Arena Formation
Tank - 1000~4000 - Add only 200 if Shredders has highest level
Shredders - 500~2000 - Add only 200 if Tanks have highest level
Armored Soldier - 200
Gunner - 200
Storm Trooper - 200
Rocket Launcher - 200
War Bike - 200
Zombie - MAX
EMP Cannon - 33% - % fleet remaining
Sniper - 33% - % fleet remaining
Cannon - 33% - % fleet remaining
Shield Generator - 200 - Fill after cannons
8) Solo Monster Army
Infantry - 1
Tank - 1
Shredders - 2000
Armored Soldier - 1
Gunner - 1
Storm Trooper -
Rocket Launcher - 1
War Bike - 1
Zombie - MAX
EMP Cannon - 1
Sniper - 1 - Fill after cannon
Cannon - MAX - Fill to full fleet
Shield Generator - 1
9) Attacking Ruins or Multiple Monsters
Infantry - 1
Tank - 1
Shredders - 2000
Armored Soldier - 1
Gunner - 1
Storm Trooper -
Rocket Launcher - 1
War Bike - 1
Zombie - MAX
EMP Cannon - MAX - Fill to your full fleet
Sniper - 1 - Fill after EMP cannons
Cannon - 1 - Fill after snipers
Shield Generator - 50 - Fill after cannons
10) Attacking Timed Monsters, Events, Elite Monsters
Infantry - 1
Tank - 1
Shredders - 2000
Armored Soldier - 1
Gunner - 1
Storm Trooper -
Rocket Launcher - 1
War Bike - 1
Zombie - MAX
EMP Cannon - 1- Fill last
Sniper - MAX - Fill to your full fleet
Cannon - 1 - Fill after sniper
Shield Generator - 1 - Fill after cannons
11) Medici Event
Infantry - 300
Tank - 300
Shredders - 3000
Armored Soldier - 300
Gunner - 300
Storm Trooper - 300
Rocket Launcher - 300
War Bike - 300
Zombie - MAX
EMP Cannon - 33% - equal parts of % fleet remaining
Sniper - 33% - equal parts of % fleet remaining
Cannon - 33% - equal parts of % fleet remaining
Shield Generator - 300
12) Mother of Doom Event
MAX all units
13) Iron Grip Event
Infantry - 1
Tank - 1
Shredders - 1 - If your zombies dies, add some shredders (50~200)
Armored Soldier - 1
Gunner - 0
Storm Trooper -0
Rocket Launcher - 0
War Bike - 0
Zombie - MAX
EMP Cannon - Low priority
Sniper - MAX - Fill max depending on highest level cannon or snipter
Cannon - MAX - Fill max depending on highest level cannon or snipter
Shield Generator - 0
None of these formations are perfect for YOUR city!
This is a general guide to get you started and then you will need to tweak to your needs and strengths: If you have a 50k fleet then sending 15k cannons is impossible, if you have a 400k fleet then sending 1k shredders is almost nothing. I can’t make a perfect fleet guide for every city and every battle so you must learn your city, your enemies, and set things correctly. Save a general fleet and change it depending on the battle. I can’t capture each city at each level with different stats and boosts so the main point stands, you must adapt to each battle.