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Age of Origins – Daily Tips
In Age of Origins there are is an overwhelming amount of buildings you can build or upgrade. When you begin the game there is only a small part of your city is available, most of the buildings are smoldering ruins overrun by Zombies, which you will need to attack and regain control. You will unlock new buildings as you progress through the game. The building guide will be very valuable here.
Main Hall
The official description in the game is “The core building of your city. Provides an overview of your city info.” This is where you can check your stats including Economy (resource production), Power Distribution (Battle Power, Building Power, Technology Power, Troop Power), Military (Army population and troop details). Upgrading your Main Hall increase the maximum level of other buildings and unlocks new buildings.
City Wall and Defense Towers
The city wall towers are flat damage and do not have any scaling. In the early game they will do some damage, but by the late game they are basically useless. The towers are only useful if you get attacked and have a battle in your city, which should only be happening if you know you are going to win easily (bubble trap or weak opponent). So I don’t recommend rushing any of these. Don’t spend gold or speedups. Occasionally buy some turret parts from the black market and slowly upgrade. You can boost the towers with officer skills or completing research in the defense tree, which I also recommend not doing. Eventually you will complete every research in the academy and you can use the defense tree to complete your daily reward for research: 1 research a day.
Garage
The garage is one of your most important buildings because it allows you to increase your fleet size, gain extra fleets, and complete good research boosts. You should almost always complete the garage immediately after you complete your city hall upgrade. You should be rushing the level 12 fleet upgrade, and the level 19 fleet upgrade. These allow you to gather at more mines, and use more fleets for scouting, attacking, and hiding troops in rally. Note that fleet 5 is given by VIP 7+ being active, not a garage upgrade.
I like to prioritize the Rescue, Medical Facilities, Engine, and Load skills. Gather and GPS are not as important as they only decrease gather/zombie time by a miniscule amount. You can also use the Fleet Army screen to quickly see your troops and set your armies.
Academy
The academy is where you can get nice percentage boosts for almost everything in your city. You will be focusing on different things for your fighting accounts and your farm accounts. I recommend going through the development tree first as you can decrease your research time, which helps with all other research you will complete. Then rush architecture to increase your building speed. You can skip the defense tower tree until you complete everything else.
For your fighting accounts you will want to then rush draft and expansion to increase your troop production, and finally leadership to increase your fleet size. You will also want Load capacity to increase the amount you can take while attacking or gathering from your farms. I like fuel up to increase the amount of zombies you can kill per day so you can rush SOS. Other good things are medical facilities, first aid, wounded conversion, and raid. Of course you will want to increase Long Range Attack, but other military upgrades can wait as you should be using 1111 and taking minimal losses. Melee health and long range health should be researched before your big city and capital battles since you will be using a hard hit formation and taking losses. Things that you can skip for now are mid range bonuses, rapid fleet, tax rate, and gather speed. NEVER research spelunking, you need your gold gather to be as low as possible for the strongest commander gathering event.
Basically the opposite for your farm accounts. You won’t be doing much research. I still recommend doing the research speed boost and architecture, but then you will be focusing on resource production and gathering speed. Only research the first level of depot capacity to unlock the rest of the tree, never upgrade it any further than 1! You will still want medical facilities and first aid to help if you get attacked or tile clash, but you don’t need anything else. Military tree boosts are useful for trap farms but gathering farms only need to do the ones required for the doomsday recovery plan.
Command Center
This building is where you recruit and upgrade officers.
Camp
This building allows you to train new troops which can either help defend your territory and attack enemies. There are different types of troops that you can train like infantry, gunner, sniper and rocket launcher. Upgrading your Camp unlocks better troops for you to recruit.
Factory
This building allows you to train new battle machines which can be used to help defend your territory and attack enemies. The different types of battle machines you can train include tanks, gunners, war bikers and shedders. When you upgrade yourFactory you will unlock better battle machines for you to recruit.
Depot
This building protects your collected resources from being plundered. When you upgrade the Depot you will increase the number of resources protected. At level 8, the resource sale will be unlocked, allowing you to collect/purchase resources.
Training Grounds
Upgrade Training Grounds to be able to train more units at a time.
Hospital
If your troops or your battle machines get wounded/destroyed during a battle or being attacked, you can treat them from the Hospital. Take note that wounded troops/battle machines exceeding the Hospital capacity will not be
treated. Upgrading your Hospital will increase its capacity and healing speed.
Dispatch Center
This building is where you can rally additional units. Upgrading the Dispatch Center will increase the maximum rally units.
Recon Center
This building shows information on enemies approaching your territory. The higher the Recon Center level, the more different types of information that it shows allowing you to plan your counter attack easily.
House
This building provides housing for Refugees in your city. When you upgrade the House you will increase the maximum refugee population.
Farm
This building produces Food and it can be used either to build more Farms or upgrade your Farm to increase the output rate and max capacity.
Oil Refinery
This building produces Oil and it can be used to either build more Oil Refineries or upgrade your Oil Refinery to increase the output rate and max capacity.
Steel Mill
This building produces Steel.
Mineral Mine
This building produces Iron and it can be used to either build more Mines or upgrade your Mine to increase the production rate and max capacity.
Event Center
You can claim your daily rewards at this building.
Embassy
This building is the Alliance center.
Age of Origins Elite Equipment Facility – More details here.
Age of Origins Black Market – More details here.
Age of Origins Distribution Center Z Coin – More details here.
Age of Origins Manage Troops (Troop Promotion) – More details here.
Age of Origins Biochemical Lab – More details here.
Age of Origins Uranium – More details here.